Getting Started!

Step 1: Create a Game Project on

  1. Navigate to
  2. Fill in the form as much as you can, then scroll to the bottom of the page.
  3. Press the API Tools button.

Step 2: Verify your App Settings

  1. The top of the page contains all of your App Credentials. Make a note of your App ID, and Encryption Key. You will need these to use*
  2. At the bottom of this page, you will find links to set up the various components.
* If your library uses any encryption cyphers/encoders besides AES-128/Base64, click the 'Advanced' button in the top-right corner of the 'Api Tools' page to select the correct settings.

Step 3: Implement the API Into Your Game

Download the library for your platform (if available).

Attention Flash Users: We are no longer providing support or updates for the old Flash API (v2). If you need to use it, click the 'Advanced' button in the top-right corner of the 'Api Tools' page and locate the section explaining how to switch to this old version.

Platform Author Encryption Cipher Encryption Encoder
JavaScript/HTML5 (Official version) Josh Tuttle AES-128 Base64
Construct 2 (WebGL) rexrainbow AES-128 Base64
GameMaker Studio Dungeonation AES-128 Base64
JavaScript/HTML5 wrapper KilledByAPixel AES-128 Base64
Unity3D (C#) Josh Tuttle AES-128 Base64
Haxe Geokureli RC4 Base64
PHP Kees Van Beilen AES-128 Base64
Godot+JS 3amsoda AES-128 Base64
Godot 3p0ch AES-128 Base64
Godot rojekabc None N/A
Scratch LaJBel AES-128 Base64
Kaboom LaJBel AES-128 Base64

Step 4: Learn how to use the API components works by sending messages to our API server that contain rules for executing components.

In programming terms, you can think of an API component as a remote function. These functions take parameters, execute, and return a result.

Consult the help documents for your library to learn how you can call a component, then check out the components list page to see what components are available to you.

If there is no library for your platform, you can communicate with the server directly.